Post by ADMIN on Dec 29, 2010 23:38:36 GMT -5
SUBJECT NAME: Gamble Melchior
KNOWN ALIAS: Game
AGE: Four
BREED: Grimiora
PACK: Rogue
RANK: Rogue
SECTION II____________
Psychological Evaluation and Background
PERSONALITY TRAITS:
Gamble is one of silence, the quite soothes her. She is also very intelligent making her autistic one may say. Gamble is respectful mainly to those of higher authority than herself, loyal. She can hold secrets very well, and is very secretive herself. he doesn't speak much and only does things for a reason. Di spite how it seems she may be disconnected Gamble has a sharp awareness of others around her as well at awareness to the environment. Gamble calculates and analyzes any situation and person before she dares to step in. She may even have the tendency to play out the worst possible scenario for event that may occur.
KNOWN HISTORY:
Conceived and born within the Northern lands in late fall, where she quickly adapted to the colder climates. Living her life as a cub should throughout her first year. Full of boundless amounts of energy, curious as one should be. However when Gamble came to her first year she started her basic training, how to hunt, and fight. Most important of all, how to survive.
Once she became two she was ranked a Hunter, however Gamble was offended by this rank, she felt it didn't challenge her enough, it didn't make her any sharper. Yet all the others claimed it suited her perfectly, this job relied on her speed and agility to take down prey. Within her third year Gamble had taken enough of this nonsense, she didn't feel she fitted in, she didn't think like the other members and she certainly didn't act like them.
She simply fell away, moved on. Not a word to her parents that she was leaving. Slipping through the night she fled the northern lands. Not even a look back over her shoulder. Three and a half came to quickly for Gamble to grasp, paranoia now seeped through her bones. Controlled her mind, the only thing that kept her mind off the darkening thoughts was the studying the herbs that each land contained. She studied them, learned what they did, if they were poisonous or helpful. She came to know medicine very well now.
Now at age four Gamble wanders the territories, lost? No, adventuring one could say. Her fight or slight response leaning more against flight in order to survive. One may call her weak, another may call her smart, maybe even both.
Read more: xambalaxdreamsx.proboards.com/index.cgi?board=rules&action=display&thread=49#ixzz19oFvCGp6
KNOWN ALIAS: Game
AGE: Four
BREED: Grimiora
PACK: Rogue
RANK: Rogue
SECTION II____________
Psychological Evaluation and Background
PERSONALITY TRAITS:
Gamble is one of silence, the quite soothes her. She is also very intelligent making her autistic one may say. Gamble is respectful mainly to those of higher authority than herself, loyal. She can hold secrets very well, and is very secretive herself. he doesn't speak much and only does things for a reason. Di spite how it seems she may be disconnected Gamble has a sharp awareness of others around her as well at awareness to the environment. Gamble calculates and analyzes any situation and person before she dares to step in. She may even have the tendency to play out the worst possible scenario for event that may occur.
KNOWN HISTORY:
Conceived and born within the Northern lands in late fall, where she quickly adapted to the colder climates. Living her life as a cub should throughout her first year. Full of boundless amounts of energy, curious as one should be. However when Gamble came to her first year she started her basic training, how to hunt, and fight. Most important of all, how to survive.
Once she became two she was ranked a Hunter, however Gamble was offended by this rank, she felt it didn't challenge her enough, it didn't make her any sharper. Yet all the others claimed it suited her perfectly, this job relied on her speed and agility to take down prey. Within her third year Gamble had taken enough of this nonsense, she didn't feel she fitted in, she didn't think like the other members and she certainly didn't act like them.
She simply fell away, moved on. Not a word to her parents that she was leaving. Slipping through the night she fled the northern lands. Not even a look back over her shoulder. Three and a half came to quickly for Gamble to grasp, paranoia now seeped through her bones. Controlled her mind, the only thing that kept her mind off the darkening thoughts was the studying the herbs that each land contained. She studied them, learned what they did, if they were poisonous or helpful. She came to know medicine very well now.
Now at age four Gamble wanders the territories, lost? No, adventuring one could say. Her fight or slight response leaning more against flight in order to survive. One may call her weak, another may call her smart, maybe even both.
Read more: xambalaxdreamsx.proboards.com/index.cgi?board=rules&action=display&thread=49#ixzz19oFvCGp6